Article URL: https://airport.apunen.com/
Comments URL: https://news.ycombinator.com/item?id=48976846
Points: 626
# Comments: 122
Hacker News 讨论
628 points · 123 comments · 查看原帖
- sarreph
I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago. -- [0] - https://en.wikipedia.org/wiki/Flight_Control [1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)
- micah_chatt
Super fun game! Minor modifications that would be fun: * As you draw a path, at the same rate gradually bold/pulse all other planes' existing drawn paths from their current location forward so I can visually see if two future lines will not just overlap, but overlap at the same time * A slider to control game speed * A clearer arrow over the landing zone. It took me quite a while to realize how to land a plane * A timer over each runway to next takeoff
- thanzex
This was really fun to play with, I have a few suggestions: - As the airspace gets more congested, it becomes difficult to click the airplanes as you can also grab an existing path, messing everything up. - The big stats table on the top left completely obscures a good portion of the map, making it harder than necessary. A togglable or semi-transparent option would be nice. -The possibility of zooming or moving around could be nice
- rob74
Nice! But whatever happened to "Show HN"? I see more and more people posting their own projects here (which is completely ok!) but avoiding (or unaware of?) the "Show" option. About the game (sorry, sim) itself: it was really fun once I realized that I have to drag the airplanes to the runway threshold matching their color. You can draw a straight line from the plane to the runway, and it will land even if it has to do an instant ~360° turn directly before touching down, which is a liiiitle bit unrealistic :) Also, while landing the planes just float with constant speed right until the end of the runway and then taxi away. A nicer animation would be if they would touch down somewhere in the middle of the runway and then decelerate gradually before taxiing away. Same in reverse for take-offs.
- V__
When playing for the first time, a simple pop up tutorial would be nice, explaining what to do. Figuring out how to land and how to drag the planes takes a second, but it is fine. However, I still haven't figured out what to do with starting planes? I can't change their route, so how do I prevent two starting planes from crashing? Edit: I would also add some “crash margin” around the border of the screen. A plane coming from the top right corner and crashing into a plane leaving just to the right of the top right corner is frustrating.
- wjdp
Took me far too long to work how to get a plane to land, was drawing lines along the runway rather than dropping them on the coloured spot at the end and they were overflying. Was thinking the paths weren't straight enough, once I figured it out was quite funny to find the planes can do 180° turns mid air to land.
- paxys
Not enough of you played Flight Control in 2008 and it shows.
- keito
This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.